Godot debugging using a test scene
One of the nifty things about Godot is you can test how a scene works by just dropping it in a test scene.
One of the nifty things about Godot is you can test how a scene works by just dropping it in a test scene.
I'm still not very familiar with Godot, so I sometimes run into things that I know must be possible but I don't know how to do them.
Today I figured out how to make a class for ALL the bunnies in GDScript so that the common code for all of them is in the same script file.
Always helps to zoom out with the camera to see what's going on behind-the-scenes.
Can it do Godot? I think so.
Godot is so good for making quick prototypes of things.