So easy to make weird collision shapes in Godot
Godot is so good for making quick prototypes of things.
Posts with a discussion about designing the game and how the gameplay evolved.
Godot is so good for making quick prototypes of things.
My idea for making terrain is turning out to be too difficult to implement.
While actually programming the stuff, one spots all kinds of errors, omissions, and new things to do.
Just thinking out loud - so I might as well type it down. Getting near the end of January so I only have a little time to get stuff working. I need to think about Scope Creep and limiting how much I bite off so that I'm sure I can chew it all.
I've been programming computers since the 70's (got my TRS-80 in 1979), so I know programming, but I don't know Godot-specific things.
I was happily surprised to see that the web demo of the game title screen runs on my phone!